![]() ![]() They are melee-focused but have a pretty wide variety of single-target and group attacks. They absorb a portion of incoming damage and convert it into Wounds, which can be used to power soul-based abilities through their weapons. Monk – warriors that believe in the philosophy of mortification of the flesh. ![]() Fighters are extremely durable, reliable, and excel at holding positions. Fighter – trained to use a wide variety of traditional melee weapons in combat.They have many Area of Effect spells, that emphasize aflliction based effects and their beast modes give them nice single-target strikes and gain special abilities associated with those beasts. Druid – animists with primal connection to nature, who can transform into mythical beasts.They are offensively-oriented psionicists/soulknives, who need to build up focus through conventional weapon attacks. Cipher – can peer through the spiritual energy of the world to manipulate other souls.They have cycling lists of low power, high AoE passive buffs and debuffs and they can periodically use powerful invocation spells. They use their knowledge about old phrases to form chants during a battle. Chanter – repositories of folk knowledge and common wisdom, tellers of tall tales and hallowed legends.They have great group-fighting abilities both melee offense and personal defense. Barbarian – reckless and ferocious warriors from the more remote cultures found across the world. ![]()
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